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	<title>Comments on: Spore: First Impressions</title>
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	<link>http://weblogg-ed.com/2008/spore-first-impressions/</link>
	<description>Learning with the Read/Write Web</description>
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		<title>By: Gary Engler</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59793</link>
		<dc:creator>Gary Engler</dc:creator>
		<pubDate>Sun, 05 Oct 2008 19:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59793</guid>
		<description>Spore is fun. Spore is a great game. Spore is not a teaching tool.

Evolution does not have a place for insertions of &quot;found&quot; DNA for the adaptation of species. Evolution is a completely, totally random process. The selection of DNA that is &quot;found&quot; in order to elicit a particular trait smacks of creative design.

&quot;I do think there’s an opportunity here for a great discussion about the kinds of choices that the creatures make during the game, and how this affects the planet they live in and the kind of life they have&quot; - living organisms DO NOT make choices!

Either they&#039;re successful or they&#039;re not. And any teacher who believes that his or her students will learn about evolution by playing spore will not be successful.</description>
		<content:encoded><![CDATA[<p>Spore is fun. Spore is a great game. Spore is not a teaching tool.</p>
<p>Evolution does not have a place for insertions of &#8220;found&#8221; DNA for the adaptation of species. Evolution is a completely, totally random process. The selection of DNA that is &#8220;found&#8221; in order to elicit a particular trait smacks of creative design.</p>
<p>&#8220;I do think there’s an opportunity here for a great discussion about the kinds of choices that the creatures make during the game, and how this affects the planet they live in and the kind of life they have&#8221; &#8211; living organisms DO NOT make choices!</p>
<p>Either they&#8217;re successful or they&#8217;re not. And any teacher who believes that his or her students will learn about evolution by playing spore will not be successful.</p>
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		<title>By: Angela</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59323</link>
		<dc:creator>Angela</dc:creator>
		<pubDate>Sun, 21 Sep 2008 13:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59323</guid>
		<description>I can&#039;t say how a game of this type might fit into the educational environment of our public school system. I can testify to how helpful World of Warcraft has been to my son. Through this game my son has learned about banking (his character can&#039;t carry everything he owns so he must deposit it in a bank, if he wants to buy something he has to earn it first, etc), career choices (some options are only available to certain character types--engineer, tailor, etc.), cooperation (he teams up with other players for a common goal), competition (sometimes its the best man who wins), and most importantly social interaction. Initially my son would only type brief responses to other players, then he graduated to an audio headset where he could listen to other players, and now he is actually conversing with them through a microphone. 

What has been most important is that I have spent numerous hours sitting with him, asking questions, and giving input. My son is eager to tell me about the latest updates and quests, and is just as eager to respond to my questions meant to engage critical thinking about the game and how it might apply to a situation in real life.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t say how a game of this type might fit into the educational environment of our public school system. I can testify to how helpful World of Warcraft has been to my son. Through this game my son has learned about banking (his character can&#8217;t carry everything he owns so he must deposit it in a bank, if he wants to buy something he has to earn it first, etc), career choices (some options are only available to certain character types&#8211;engineer, tailor, etc.), cooperation (he teams up with other players for a common goal), competition (sometimes its the best man who wins), and most importantly social interaction. Initially my son would only type brief responses to other players, then he graduated to an audio headset where he could listen to other players, and now he is actually conversing with them through a microphone. </p>
<p>What has been most important is that I have spent numerous hours sitting with him, asking questions, and giving input. My son is eager to tell me about the latest updates and quests, and is just as eager to respond to my questions meant to engage critical thinking about the game and how it might apply to a situation in real life.</p>
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		<title>By: Barbara</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59220</link>
		<dc:creator>Barbara</dc:creator>
		<pubDate>Thu, 18 Sep 2008 08:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59220</guid>
		<description>IT is not just a computer game its a fun</description>
		<content:encoded><![CDATA[<p>IT is not just a computer game its a fun</p>
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		<title>By: Gary Stager</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59217</link>
		<dc:creator>Gary Stager</dc:creator>
		<pubDate>Thu, 18 Sep 2008 06:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59217</guid>
		<description>Mike, 

You point out a problem with simulations and computer games as &quot;learning tools.&quot;

History and even physics are routinely manipulated to make gameplay better. If your army has nuclear weapons, then my slingshots will be a drag. Not only is time &quot;tweaked&quot; but laws of motion and historical accuracy are often sacrificed in order to make the game more fun.</description>
		<content:encoded><![CDATA[<p>Mike, </p>
<p>You point out a problem with simulations and computer games as &#8220;learning tools.&#8221;</p>
<p>History and even physics are routinely manipulated to make gameplay better. If your army has nuclear weapons, then my slingshots will be a drag. Not only is time &#8220;tweaked&#8221; but laws of motion and historical accuracy are often sacrificed in order to make the game more fun.</p>
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		<title>By: Mike K.</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59215</link>
		<dc:creator>Mike K.</dc:creator>
		<pubDate>Thu, 18 Sep 2008 04:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59215</guid>
		<description>It&#039;s always amazing to see a child dive into a very complex game and learn from it. I&#039;ve seem children play various incarnations of Civilization, and retain more information on human history than many adults received from school.

Due to a prioritization on the fun of the game, the overall accuracy and scale is sometimes lost to the users. Both spore and civilization may leave users with a poor concept for the passage of time- but they may not have had one anyway.

So in trying to use similar technologies to teach - are we ok distorting things, or leaving parts out to make it more fun?</description>
		<content:encoded><![CDATA[<p>It&#8217;s always amazing to see a child dive into a very complex game and learn from it. I&#8217;ve seem children play various incarnations of Civilization, and retain more information on human history than many adults received from school.</p>
<p>Due to a prioritization on the fun of the game, the overall accuracy and scale is sometimes lost to the users. Both spore and civilization may leave users with a poor concept for the passage of time- but they may not have had one anyway.</p>
<p>So in trying to use similar technologies to teach &#8211; are we ok distorting things, or leaving parts out to make it more fun?</p>
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		<title>By: Cory</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59206</link>
		<dc:creator>Cory</dc:creator>
		<pubDate>Thu, 18 Sep 2008 01:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59206</guid>
		<description>Oh, forgot to talk about &quot;Spore!&quot;  I&#039;m loving it.  I am a gamer, and in fact have just finished reading a great book, &lt;a href=&quot;http://www.amazon.com/Video-Games-Learning-Literacy-Second/dp/1403984530/ref=sr_1_6?ie=UTF8&amp;s=books&amp;qid=1221701171&amp;sr=1-6&quot; rel=&quot;nofollow&quot;&gt;.

It talks a lot about how this is the medium through which kids are going to get the most amount of exposure to the basic elements of reading and storytelling.  I am a gamer, and on a purely &quot;buy-in&quot; level, have found it to be a miraculous skeleton-key to engagement in the classroom.  Once I utter the words, &quot;Super Smash Bros. Brawl,&quot; they&#039;re listening, and then I hit them with an analogy between Mario and Wario (mirror opposites) and Prince Brat and Jemmy from &quot;The Whipping Boy.&quot;

Anyway, about Spore.  I&#039;m very impressed with how much is conveyed, though subtly, about our societal norms (ie, you can succeed in life by either compromising, dominating, or converting).  Now, those are lessons that might be lost on the random teenage kid playing the game; but, they are values that can easily be pulled to the front by any parent who is more aware of videogames&#039; potential to be a tool, not a barbiturate.</description>
		<content:encoded><![CDATA[<p>Oh, forgot to talk about &#8220;Spore!&#8221;  I&#8217;m loving it.  I am a gamer, and in fact have just finished reading a great book, <a href="http://www.amazon.com/Video-Games-Learning-Literacy-Second/dp/1403984530/ref=sr_1_6?ie=UTF8&amp;s=books&amp;qid=1221701171&amp;sr=1-6" rel="nofollow">.</p>
<p>It talks a lot about how this is the medium through which kids are going to get the most amount of exposure to the basic elements of reading and storytelling.  I am a gamer, and on a purely &#8220;buy-in&#8221; level, have found it to be a miraculous skeleton-key to engagement in the classroom.  Once I utter the words, &#8220;Super Smash Bros. Brawl,&#8221; they&#8217;re listening, and then I hit them with an analogy between Mario and Wario (mirror opposites) and Prince Brat and Jemmy from &#8220;The Whipping Boy.&#8221;</p>
<p>Anyway, about Spore.  I&#8217;m very impressed with how much is conveyed, though subtly, about our societal norms (ie, you can succeed in life by either compromising, dominating, or converting).  Now, those are lessons that might be lost on the random teenage kid playing the game; but, they are values that can easily be pulled to the front by any parent who is more aware of videogames&#8217; potential to be a tool, not a barbiturate.</a></p>
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		<title>By: Cory</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59205</link>
		<dc:creator>Cory</dc:creator>
		<pubDate>Thu, 18 Sep 2008 01:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59205</guid>
		<description>This is EXACTLY what I&#039;ve been trying to incorporate into the classroom for about 2 years now.  I&#039;ve based everything I&#039;ve done in the classroom off of the standards, and always tried to find the most effective way to close the achievement gap.

Sometimes it&#039;s with technology, sometimes it&#039;s not.  Instead of trying to say, &quot;Hmmm, everyone else is using GoogleEarth, so I should, too,&quot; you need to say, &quot;Hmmm, they&#039;re not understanding the relation between the UK and the colonies during the Revolution.  I wonder if there exist markers in GoogleEarth that will better help them master that standard.&quot;

It&#039;s nice to see I&#039;m not the only teacher who doesn&#039;t try to cram every new Web 2.0 resource they see at a conference into the classroom.  Some of them have their merits (in fact, most do), but those merits aren&#039;t -- and shouldn&#039;t be -- known until you ask the most important question: &quot;How can I close the achievement gap?&quot;</description>
		<content:encoded><![CDATA[<p>This is EXACTLY what I&#8217;ve been trying to incorporate into the classroom for about 2 years now.  I&#8217;ve based everything I&#8217;ve done in the classroom off of the standards, and always tried to find the most effective way to close the achievement gap.</p>
<p>Sometimes it&#8217;s with technology, sometimes it&#8217;s not.  Instead of trying to say, &#8220;Hmmm, everyone else is using GoogleEarth, so I should, too,&#8221; you need to say, &#8220;Hmmm, they&#8217;re not understanding the relation between the UK and the colonies during the Revolution.  I wonder if there exist markers in GoogleEarth that will better help them master that standard.&#8221;</p>
<p>It&#8217;s nice to see I&#8217;m not the only teacher who doesn&#8217;t try to cram every new Web 2.0 resource they see at a conference into the classroom.  Some of them have their merits (in fact, most do), but those merits aren&#8217;t &#8212; and shouldn&#8217;t be &#8212; known until you ask the most important question: &#8220;How can I close the achievement gap?&#8221;</p>
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		<title>By: Mathew</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59131</link>
		<dc:creator>Mathew</dc:creator>
		<pubDate>Tue, 16 Sep 2008 04:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59131</guid>
		<description>Well now I have something new to try since my interest in Mario Kart is starting to wear thin.</description>
		<content:encoded><![CDATA[<p>Well now I have something new to try since my interest in Mario Kart is starting to wear thin.</p>
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		<title>By: Glenn Wiebe</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59116</link>
		<dc:creator>Glenn Wiebe</dc:creator>
		<pubDate>Mon, 15 Sep 2008 13:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59116</guid>
		<description>I spent part of the last week watching my son play and talking with him about the decisions required in the game. And Graham, I agree completely. He&#039;s having to make some fairly high level choices about more than just what size claw to attach to his creature.

There are lots of decisions regarding tribal and global interactions, for example. As a social studies curriculum guy, my mind went to the indicators and benchmarks and began to think of ways to use the tool. I appreciate Ryan&#039;s comments about not trying to &quot;fit&quot; cool tools into the classroom. But I believe that by using epistemic games like Spore, simulating real life decisions in ways that engage kids, can be a great teaching strategy.</description>
		<content:encoded><![CDATA[<p>I spent part of the last week watching my son play and talking with him about the decisions required in the game. And Graham, I agree completely. He&#8217;s having to make some fairly high level choices about more than just what size claw to attach to his creature.</p>
<p>There are lots of decisions regarding tribal and global interactions, for example. As a social studies curriculum guy, my mind went to the indicators and benchmarks and began to think of ways to use the tool. I appreciate Ryan&#8217;s comments about not trying to &#8220;fit&#8221; cool tools into the classroom. But I believe that by using epistemic games like Spore, simulating real life decisions in ways that engage kids, can be a great teaching strategy.</p>
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		<title>By: Doug Spicher</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59098</link>
		<dc:creator>Doug Spicher</dc:creator>
		<pubDate>Sun, 14 Sep 2008 15:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59098</guid>
		<description>Very well put.  We have needs to fill in education and I feel, as you appear to, that all &quot;games&quot; and simulations do not have educational implications.  Let&#039;s use the web 2.0 existing tools, get them unblocked by short-sighted school boards, and use them where appropriate in education.</description>
		<content:encoded><![CDATA[<p>Very well put.  We have needs to fill in education and I feel, as you appear to, that all &#8220;games&#8221; and simulations do not have educational implications.  Let&#8217;s use the web 2.0 existing tools, get them unblocked by short-sighted school boards, and use them where appropriate in education.</p>
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		<title>By: Graham Stanley</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59064</link>
		<dc:creator>Graham Stanley</dc:creator>
		<pubDate>Sat, 13 Sep 2008 10:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59064</guid>
		<description>As Jason says, Spore is all about operating in a system and in particular, it&#039;s about making choices and learning to live with the consequences of those choices. Perhaps this could be the starting point for educational use?

For instance, Will decided to be a herbivore, which means it&#039;s easier for him to find sustenance (he doesn&#039;t have to kill any creatures to eat, there is an abundant source of food all over the planet). If you decide to be a carnivore, then you can&#039;t make friends with everyone you meet unless you want to starve. So, I think carnivores in Spore generally end up having fewer friends and being more aggressive(I know because I have tried being both). You can also try being an omnivore, but this will be at the cost of DNA.

Playing the creature phase (there are six phases of the game)of Spore as an omnivore, you find it&#039;s easy to make friends with other creatures (that&#039;s the way it should be - you are not a threat to them, right?) but you will reach the point when you find certain species who are naturally aggressive (usually carnivores) and who will refuse all your efforts to impress them (which you do by dancing, singing, showing off or using your natural charm - probably the most fun part of the game). That&#039;s when you&#039;ll find yourself going back to the Creature Creator and looking at the parts that give you the ability to bite, charge, spit, etc.

Conversely, playing as an aggressive carnivore, you&#039;ll have fun at first wiping out different species (you literally make them extinct from your planet) that you meet, but life is very lonely without friends, and it becomes hard (if not impossible) to progress in the game if you don&#039;t try to make allies. When you do try, if you have so far adopted an aggressive nature, then you will find it very difficult to persuade other species that your intentions are honorable.

I have also noticed that your choices through the game determine the kinds of parts you find (which determine your abilities to sing, bite, dance, charge, etc). At the end of the Creature phase, you have one final chance to fix the way your creature looks (changing the parts, etc) before you move onto the tribal phase.

So, I do think there&#039;s an opportunity here for a great discussion about the kinds of choices that the creatures make during the game, and how this affects the planet they live in and the kind of life they have (is the planet harmonious, where you have lots of friendly neighbours singing and dancing all the time? Or is it a dangerous place, where you have to be always on the lookout where you walk in case you are attacked?

I think ideally, you could only have this discussion after the kids had played the game 5-10 hours or so and were able to have tried different strategies - if your pupils do have access to the game, tell them to experiment with trying to be either totally aggressive or to play the game without killing a creature and see what they say. I&#039;m sure the resulting discussion would be highly educational.</description>
		<content:encoded><![CDATA[<p>As Jason says, Spore is all about operating in a system and in particular, it&#8217;s about making choices and learning to live with the consequences of those choices. Perhaps this could be the starting point for educational use?</p>
<p>For instance, Will decided to be a herbivore, which means it&#8217;s easier for him to find sustenance (he doesn&#8217;t have to kill any creatures to eat, there is an abundant source of food all over the planet). If you decide to be a carnivore, then you can&#8217;t make friends with everyone you meet unless you want to starve. So, I think carnivores in Spore generally end up having fewer friends and being more aggressive(I know because I have tried being both). You can also try being an omnivore, but this will be at the cost of DNA.</p>
<p>Playing the creature phase (there are six phases of the game)of Spore as an omnivore, you find it&#8217;s easy to make friends with other creatures (that&#8217;s the way it should be &#8211; you are not a threat to them, right?) but you will reach the point when you find certain species who are naturally aggressive (usually carnivores) and who will refuse all your efforts to impress them (which you do by dancing, singing, showing off or using your natural charm &#8211; probably the most fun part of the game). That&#8217;s when you&#8217;ll find yourself going back to the Creature Creator and looking at the parts that give you the ability to bite, charge, spit, etc.</p>
<p>Conversely, playing as an aggressive carnivore, you&#8217;ll have fun at first wiping out different species (you literally make them extinct from your planet) that you meet, but life is very lonely without friends, and it becomes hard (if not impossible) to progress in the game if you don&#8217;t try to make allies. When you do try, if you have so far adopted an aggressive nature, then you will find it very difficult to persuade other species that your intentions are honorable.</p>
<p>I have also noticed that your choices through the game determine the kinds of parts you find (which determine your abilities to sing, bite, dance, charge, etc). At the end of the Creature phase, you have one final chance to fix the way your creature looks (changing the parts, etc) before you move onto the tribal phase.</p>
<p>So, I do think there&#8217;s an opportunity here for a great discussion about the kinds of choices that the creatures make during the game, and how this affects the planet they live in and the kind of life they have (is the planet harmonious, where you have lots of friendly neighbours singing and dancing all the time? Or is it a dangerous place, where you have to be always on the lookout where you walk in case you are attacked?</p>
<p>I think ideally, you could only have this discussion after the kids had played the game 5-10 hours or so and were able to have tried different strategies &#8211; if your pupils do have access to the game, tell them to experiment with trying to be either totally aggressive or to play the game without killing a creature and see what they say. I&#8217;m sure the resulting discussion would be highly educational.</p>
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		<title>By: Ryan</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59049</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 12 Sep 2008 22:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59049</guid>
		<description>If your computer crashes more than three times you have other issues.

DRM IS only bad for the legit consumer, but if people didn&#039;t steal, we would not have the DRM.

When we complain about DRM we should also complain about the multitudes of pirate thieves in the world.  We have DRM BECAUSE of them.</description>
		<content:encoded><![CDATA[<p>If your computer crashes more than three times you have other issues.</p>
<p>DRM IS only bad for the legit consumer, but if people didn&#8217;t steal, we would not have the DRM.</p>
<p>When we complain about DRM we should also complain about the multitudes of pirate thieves in the world.  We have DRM BECAUSE of them.</p>
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		<title>By: Ryan</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59048</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 12 Sep 2008 22:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59048</guid>
		<description>Luckily I was required to start teaching video game programming last year ... excuse to buy an Xbox!</description>
		<content:encoded><![CDATA[<p>Luckily I was required to start teaching video game programming last year &#8230; excuse to buy an Xbox!</p>
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		<title>By: Ryan</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59047</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Fri, 12 Sep 2008 21:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59047</guid>
		<description>we need to quit looking at tools and saying, &quot;How can I make this educational?&quot;, we need to look at an educational need and say, &quot;What tool that exists can fill this need?&quot; or &quot;What needs to be built to fit this need?&quot;

So many posts about, &quot;trying to figure out how to get twitter into the classroom.&quot;

Don&#039;t try to cram every cool new technology into the classroom ... it&#039;s bad for our cause!</description>
		<content:encoded><![CDATA[<p>we need to quit looking at tools and saying, &#8220;How can I make this educational?&#8221;, we need to look at an educational need and say, &#8220;What tool that exists can fill this need?&#8221; or &#8220;What needs to be built to fit this need?&#8221;</p>
<p>So many posts about, &#8220;trying to figure out how to get twitter into the classroom.&#8221;</p>
<p>Don&#8217;t try to cram every cool new technology into the classroom &#8230; it&#8217;s bad for our cause!</p>
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		<title>By: stevendkrause.com &#187; This might be the way I spend this weekend&#8230;</title>
		<link>http://weblogg-ed.com/2008/spore-first-impressions/comment-page-1/#comment-59044</link>
		<dc:creator>stevendkrause.com &#187; This might be the way I spend this weekend&#8230;</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:53:51 +0000</pubDate>
		<guid isPermaLink="false">http://weblogg-ed.com/?p=2923#comment-59044</guid>
		<description>[...] this weekend, Spore. I&#8217;ve seen various commercials and such, but I have to say that Will Richardson&#8217;s post about playing the game has kind of sold me. Here&#8217;s a quote:  It arrived yesterday, and I’ve spend a total of about [...]</description>
		<content:encoded><![CDATA[<p>[...] this weekend, Spore. I&#8217;ve seen various commercials and such, but I have to say that Will Richardson&#8217;s post about playing the game has kind of sold me. Here&#8217;s a quote:  It arrived yesterday, and I’ve spend a total of about [...]</p>
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